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Three Pokémon Games That Were Denied the Adoration They Warranted

In the wake of a vision of global harmony courtesy of Pokémon Go, it's beyond doubt that the creature-catching series is about as mainstream gaming titles in existence. The iconic Pikachu is every bit as identifiable as Disney's mascot, if not more so. The continued frenzy surrounding card prices ensures almost daily Pokemon headlines. It would be hard-pressed to find a Pokémon game that didn't sell at least a few million units. Remarkably, unofficial Pokémon games go viral annually.

However in spite of that ubiquity and fame, there are still Pokémon games that remain underappreciated. These are titles that didn't get their proper due, or were buried under the excitement of the mainline series. These are Pokémon games stuck on ill-fated consoles or services, or were pioneering attempts onto different formats. They're often also Pokémon games that probably would have blossomed if they had received follow-ups or modern remakes. Considering these factors, this list will not be just one more reminder for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.

Nevertheless, you may already know about these Pokémon games. Therefore, prior to rearranging your glasses and typing 'Well,' we can all acknowledge that these are Pokémon games for people with discerning palates, agreed?

Pokemon Ranch: The Relaxed Forerunner

Too many Pokémon games focus on the battling element of the series, and far too few of them focus on the everyday realities that would come with living with a companion. Admittedly, modern titles include minor mechanics like these in modern games—players may play with your monsters in bases. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Wii isn't it. The downloadable-only title is most accurately viewed as the precursor to Pokémon Home; that is, as a repository to store monsters from various titles. Critical reception from its launch said Ranch was a bad if not truly ugly game. I'm not here to argue against these claims, but it compels me to say Ranch might be the nearest we've come to a everyday life Pokémon game.

True to its title, the game takes place on a farm where your Mii avatars—imagine this—simply hang out with your pals. The activities with Pokémon were basic, and a lot of the appeal was observing what your monsters might do when not forced into cockfighting. In a just world, Pokémon Ranch would have been the beginning of a beautiful franchise built on the daily joys of coexisting with a small creature. But since The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game developed to its fullest potential. One might cry 'save us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is as much a puzzler as it is a life simulation.

Ranch came out long before Stardew Valley sparked the lasting craze of cozy games. It was before the proliferation of idle games, and the video playthrough normalization of watching games you aren't playing. Most people never realized that Ranch's proposal to observe your creatures as much as you interact with them didn't mask a lack of substance. In truth, Ranch's meticulous design was so extraordinary, a live stream focused on broadcasting the game 24/7. The individual who operates the channel maintains that, after almost twenty years of playing the game, he even now has not encountered all that is in it. Justice for Pokémon Ranch: no one knew what to do with you in 2008.

Pokemon Duel: The Strategic Board Game Gone

Are you aware that Pokémon once had an official tabletop game with action figures? Pokémon Duel was the 2016 attempt to digitize the physical experience in a more accessible form. Duel was also, unfortunately, one of Pokémon's first ventures into the world of freemium mobile gaming. Duel had the hallmarks of a gacha title where players could pay to win—and there was motivation to do so, given the slow progression for new pieces.

These poor design choices masked a tragic reality: Pokémon Duel was an excellent strategy game with Duel anymore. "I can’t express how much I adored and miss this game," one YouTube comment reads, seven years after Duel's servers were pulled. "Truly I think this game was better than TCG Pocket in terms of complexity, accessibility, game design, and features in general," a user wrote. "I truly believe if it came out now people would be playing it more than GO and Pocket combined."

Unfortunately, Duel's early release was plagued with connectivity problems. Bugs, alongside Duel's predatory monetization model, gave people little reason to return. Should a revival occur, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unusual board structure made for a great strategic challenge for the handful of players who played Duel, but that board is also a daunting visual mess.

Pokemon: Magikarp Jump: The Absurd Gem

Screenshot from Magikarp Jump
Select Button/Magikarp Jump

Wow, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a concept so silly, it was bordering on shitpost. And when we're dealing with a franchise where trainers venture forth with a full belt of ineffective monsters who literally can't do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is tasked with raising the best possible version of the notorious fish. I'm not talking about a Magikarp that can win battles. These are 'karp raised to enter contests to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many mobile games, forces the player to pause before they can train their Magikarp further. But it is clear throughout the experience that Select Button loved and understood the community love around Magikarp.

Nowhere was this more evident than in Jump's brutal random occurrences, where your Magikarp was just as likely to raise its stats as it was to get eaten by a Pidgeotto. Apart from the great writing, Magikarp Jump also tried out other things one might wish the mainline games would do, like offering a diverse range of the same type of monster. I know it's not practical for any Pokémon game to have dozens of colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a particularly sophisticated or profound game, but the seeds of brilliance were there. Sharply written events with outrageous outcomes that forever alter how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the running when 2026 GOTY season rolls around.


Given numerous mainline entries and spin-offs, it's probable that I omitted that particular Pokémon game you totally love but contend that not nearly enough people played. It's acknowledged that some people look back on games like Pokémon Ranger or Pokemon Pinball with affection despite argu

About the author

Daniel Benson

A tech futurist and AI researcher with a passion for exploring how emerging technologies will shape society and business in the coming decades.

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